Games
A directory of indie wargames, GW Specialist Games, classic editions, and the standalone miniature lines worth knowing about. Browse by format below.
Small-warband miniature games. Low buy-in, narrative-friendly, easy to start.


Monster Friends: Battle for New Florida
An indie skirmish game where every monster is mechanically novel and intentionally broken. The design pitch is flavor over balance.

Motley Crews
Grid-based tactical fantasy skirmish for two players, played on a regular 8×8 chessboard with any miniatures you like.


Mage Knight 1.0
WizKids' classic collectible miniatures game — pre-painted plastic figures with combat dials, deep tactical play, and a community keeping it alive 25 years on.

Ømen Tide
Skirmish wargame of zealotry and cosmic maritime horror. Three models per player on a 16×16 inch board, with a deck of poker cards in place of dice and an Omen Zone that rewrites which suit rules each round.

Relicblade
Indie tactics-RPG skirmish for two. 4 to 6 characters per side on a 2'×2' board, around 30 minutes a game, with party building by good/evil alignment rather than fixed factions.

Wanted! Reward: CC 10000
Open-alpha narrative bounty hunter simulator set in the dim-bleakness of the far future. Mini-agnostic skirmish for 1 to 6 players, free PDF rules, designed by Tanner Simpson and Goobinsgitz.
Full size army wargames.
Rank-and-file and army-scale wargames. Push around your blocks of dudes.
Nothing here yet
Rank and Flank coverage is coming.
Tabletop RPGs. Narrative, OSR, and the weirder corners.
Story and scenario-driven miniature games. Often solo or co-op, often the weirder end of the hobby.
Officially out of print. Still on the table somewhere. The community has kept these dead games alive.
Looking for games that work without an opponent? Browse solo-friendly games →



