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Benjamin and Jared McClure's miniature-agnostic Laser-Sorcery skirmish game. Build any character from classes and traits, fight with 3 to 12 models on a 2x2 ft table, and resolve everything with dice pools.Cyber Savages Cyber Savage: The Laser-Sorcery Miniatures Game The Laser-Sorcery Miniatures Game CyberSavage
Painted Cyber Savage miniatures fight across purple asteroid ruins on a 2x2 table, with the rulebook, a tape measure, and a dice case in front and larger painted models at the sides
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Cyber Savage logo: CYBER in green digital-display letters over SAVAGE in dripping red

Cyber Savage

Benjamin and Jared McClure's miniature-agnostic Laser-Sorcery skirmish game. Build any character from classes and traits, fight with 3 to 12 models on a 2x2 ft table, and resolve everything with dice pools.

Players 2 to 4 Models 3 to 12 per side Board 2x2 ft Points 12 points (typical) Cost $12 PDF + minis Minis Mini-Agnostic

Last updated

"My take on this one is coming soon."

Take coming soon

What is Cyber Savage

Cyber Savage is “a miniature agnostic skirmish game” set in what its creators call Laser-Sorcery: science fantasy where old magic and experimental tech mix. Think plate-armoured space raiders with bayonets on their plasma rifles, up against alien witch-priests with enchanted blades.

It’s made by two brothers, Benjamin McClure and Jared McClure, from Portland, Oregon. They wrote the rules, sculpted all the miniatures, and did most of the art themselves. The models draw on Jack Kirby’s cosmic futurism, He-Man, and 90s comics.

It was funded on Kickstarter in 2025. Backers got the rulebook PDF in October 2025, the printed books arrived in December, and the creators posted on January 11, 2026 that everything had shipped. The rules are now on sale as a PDF and a print book.

How it plays

  • Build anything. Characters come from a class system, levels 1 to 5, and the level is also the character’s points cost. The Kickstarter lists over 50 characteristics and over 50 weapon traits, and the number you can assign depends on the class you pick. That’s what makes it miniature agnostic: whatever model you’ve got, you can build rules for it.
  • Small forces. A typical game is 12 points, which works out to 3 to 12 models a side.
  • Dice pools, no combat equation. Every contested action is settled by comparing dice pools. There are no modifiers to a die’s value. Instead you get other ways to change the pool. It uses d4, d6, d8, d10, and d12, and the pitch is that both players are involved in every decision.
  • A small table. You play on a 2x2 ft area, and it supports up to 4 players.
  • Scenarios. The rulebook comes with a set of scenarios to play.

How to start

  1. Get the rules. The PDF on Wargame Vault is $12 for 68 pages. The full-colour print book is $40 from Bleak House.
  2. Build your force. The free Force Builder web app builds your list and prints it for the table.
  3. Use what you own, or grab the official minis. Any models work. If you want the official ones, Bleak House sells $16 packs of 4 multipart 32mm resin miniatures with extra heads and weapon options: Saturnknights, Solar Matriarchs, Septerian Prowlers, Sentinels of Ur, Cyber Draugr, and Techno Militants. There’s also the Enkidu pack, a single large model, for $8.
  4. Or print them. The miniatures are also sold as STLs on MyMiniFactory. They’re designed to kitbash with most miniatures you already have.

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