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CMON's rank-and-flank mass battle game set in George R. R. Martin's Westeros. Regiments on trays fight for victory points while your characters work a shared Tactics Board behind the lines. The full rules are a free PDF, and the cards are updated every season.A Song of Ice and Fire A Song of Ice & Fire ASOIAF ASOIAF TMG ASOIF:TMG SIF Song of Ice and Fire miniatures game Game of Thrones miniatures game CMON ASOIAF
Painted box art of a muddy battle in the rain: a red-haired knight in steel and furs crosses swords with a blond knight in gold armour holding a red shield with a gold lion, while a huge bearded warrior swings a greatsword, red-armoured soldiers fight on the left and a grey wolf snarls in the bottom right corner
Big Game Active Season 6 rulebook, Season 7 cards (2026)
A Song of Ice and Fire: Tabletop Miniatures Game logo

A Song of Ice and Fire: Tabletop Miniatures Game

CMON's rank-and-flank mass battle game set in George R. R. Martin's Westeros. Regiments on trays fight for victory points while your characters work a shared Tactics Board behind the lines. The full rules are a free PDF, and the cards are updated every season.

Players 2 (team and free-for-all rules included) Models Infantry come 12 to a tray, cavalry 4; a starter set has 44 to 56 models Board 4' × 4' (6' × 4' for bigger games) Points 30, 40 or 50 points Cost Rules free + a $129.99 faction starter set Minis Not Mini-Agnostic

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What is A Song of Ice and Fire: Tabletop Miniatures Game

A Song of Ice and Fire: Tabletop Miniatures Game is a mass battle game from CMON, based on George R. R. Martin’s novels. CMON made it with Dark Sword Miniatures, and it launched on Kickstarter in July 2017 with a Stark vs. Lannister starter set.

The setting is the War of the Five Kings. Each player picks a faction and fields regiments of infantry and cavalry, plus heroes, monsters and war machines. Alongside the fighting there’s a political game: your characters sit off the table, pulling strings on a shared Tactics Board.

The game credits Michael Shinall, Fábio Cury and Eric M. Lang with the game design.

There are ten factions, plus the Neutrals:

  • House Stark
  • House Lannister
  • The Night’s Watch
  • The Free Folk
  • House Baratheon
  • House Targaryen
  • House Greyjoy
  • House Martell
  • House Bolton
  • The Brotherhood Without Banners

Neutral units are sellswords and minor houses. You can add them to any army, up to 30% of your points, or field an all-Neutral army.

The game runs in seasons. CMON rebalances the cards every year, and the current printed rules are the Season 6 rulebook. Season 7 card updates went up on the official site in 2026, along with a changelog.

How it plays

  • Regiments on trays. An infantry unit is a tray of 12 models in 3 ranks. Cavalry come 4 to a tray in 2 ranks. Heroes, monsters and war machines sit on solo trays.
  • Losing ranks hurts. Casualties come off the back rank first. Every attack lists three dice values, and the number you roll drops as whole ranks are lost.
  • Alternating activations. Players take turns activating one unit at a time. Each combat unit gets one action: maneuver, march, retreat, attack or charge. An engaged unit has to attack or retreat.
  • Facing matters. Each tray has a front, a rear and two flanks. Attacks from the flank give the defender -1 to defence rolls and panic tests, and from the rear it’s -2. A charge is a D6 plus the unit’s Speed, and a successful charge lets you re-roll attack dice. Roll a 1 and it’s a Disorderly Charge.
  • Panic. After being attacked, a unit takes a panic test: 2D6 against its Morale stat. Fail it and the unit suffers D3 more wounds, with no saves.
  • The Tactics Board. Your Non-Combat Units, the plotters and politicians, don’t go on the table. When they activate they claim one of five zones on a shared board: Crown, Wealth, Tactics, Combat or Maneuver. Each zone triggers its own effect. Some characters also attach to a unit on the table, friend or foe, while they hold their zone.
  • Commanders and the Tactics deck. Your Commander is free and brings 3 cards of their own. Those join 7 faction cards, two copies of each, to make a 20-card Tactics deck. You refill your hand to 3 each round, play cards off triggers during the game, and the deck isn’t replenished when it runs out.
  • Ten game modes. Each mode sets how you score victory points: holding objectives, a castle siege, secret missions and more. You also score 1 point for every enemy combat unit destroyed. First to 8, 10 or 12 points (for a 30, 40 or 50 point game) wins at the end of a round. If nobody gets there by the end of round 6, the most points wins.

How to start

  1. Read the rules for free. The Season 6 rulebook is a free download. It’s big, around 76 MB.
  2. Get the current cards. The documents page has the Season 7 cards for every faction as print-and-play PDFs, plus the changelog, FAQ, scenarios and tournament guidelines. CMON’s War Council app has an army builder and the card library too.
  3. Pick a faction starter set. Each faction has a starter set with everything to play: the rulebook, cards, Tactics Board, tokens, dice, movement trays, terrain and a starting army. The Stark starter has 56 miniatures, the Free Folk one 44. CMON lists each at $129.99. The models come pre-assembled but unpainted.
  4. Buy through a store. CMON’s US webstore is a trade store for brick-and-mortar shops, so ask your local game store. Some boxes go out of stock, and CMON says reprints happen periodically.
  5. Grow from there. Unit boxes, hero boxes and attachments add to an army. A 40-point game is the medium size.

Community & reviews

CMON says the official Facebook page has a community of more than 15,000 people. Competitive play is tracked on ASOIAF Stats, the community site that logs tournaments and faction results.

Official

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