Wanted! Reward: CC 10000
Open-alpha narrative bounty hunter simulator set in the dim-bleakness of the far future. Mini-agnostic skirmish for 1 to 6 players, free PDF rules, designed by Tanner Simpson and Goobinsgitz.
"I preordered the next wave of Simpson Miniatures and he is including a Domie for me. Going hard into this once I receive that, hopefully sometime next month. I love everything about this."
What is Wanted! Reward: CC 10000
Wanted! Reward: CC 10000 is an open-alpha indie skirmish set in the dim-bleakness of the far future, where (the rulebook tells us) there isn’t much war but there are plenty of bounties. Bail bondsmen and independent contractors hire bounty hunters to track down fugitives, and like-minded hunters band together into septs to bring in their marks for a cut of the reward.
The game is designed by Tanner Simpson and Goobinsgitz as a casual narrative bounty hunter simulator, not a competitive skirmish. The rulebook explicitly calls for Rule of Cool and Rulings Over Rules: when something is ambiguous, agree on the interpretation that fits the moment. Some groups appoint an impartial system-master to make calls.
The rulebook is unusually broad for a skirmish game. Alongside the expected actions, combat, status effects, and equipment, it covers drugs, augments, mutations, civilians, ships, space travel, random space events, gambling, loan sharks, insurance, public transport, a galaxy map, and roughly sixty pages of supporting material. It is closer to a narrative bounty hunter RPG with miniature combat than a tactical PvP game.
How it plays
Wanted! supports six play modes, from solo all the way up to a six-way free-for-all. In every mode the environment (target plus civilians) is active, so multiplayer games are PvPvE rather than pure PvP. Alliances can form and break at any time. One hunter per person is recommended for first-time players.
- Solitary (1ve) — one player, one bounty hunter vs. environment. Starts with around cc1000.
- Classic (1v1ve) — one player vs. one player, one to three models per team, plus environment.
- Two team (3v3ve) — three humans per side, one model per person, plus environment.
- Three team (2v2v2ve) — three teams of two, one model per person, plus environment.
- Lone wolves (1v1v1v1v1v1ve) — six players free-for-all, one model each, plus environment.
Loadouts are bought in cc (the in-game currency), at roughly cc1000 per bounty hunter. The exact starting amount is a group decision.
What you need to play
- The free alpha rulebook PDF. Download from Mega.
- Bounty hunters. One to three miniatures per team, depending on the play mode. The game is fully mini-agnostic, so anything on the shelf works.
- A table. Bowling alleys, seedy bars, run-down clubs, and dirty alleys are the implied vibe.
- Friends, or no friends. Solitary mode is supported out of the box.
How to follow development
- Join the Discord for the open alpha, playtests, and the most current rules.
- Check out the official forum on Poodong.
From the Community
Ex Obscuris released a Wanted! Reward: CC 10000 themed appliance pack, available as a digital STL file or as physical pre-prints.
SCUMHUNTER is a 9-track sci-fi death metal album themed around the game’s bounty-hunter setting. The artist describes it as being to Wanted! Reward: CC 10000 what Bolt Thrower was to Warhammer 40k. Pay-what-you-want on Bandcamp.
The Hobbinomicon take
Preordered the next wave of Simpson Miniatures and Tanner is including a Domie for me. Going hard into this once that arrives, hopefully sometime next month. The plan is to build a custom board and get everything painted up.
Also, I love the SCUMHUNTER album.