Scrapjacks
Patrick Todoroff's solo and co-op sci-fi skirmish game about salvage crews working derelict ships and dead stations. Four-role crews, a ticking air supply, and one rule above the rest: get paid and get out. Miniature-agnostic, with a free Quick Start Guide.
Last updated
"My take on this one is coming soon."
What is Scrapjacks
Scrapjacks: Salvage and Survival in the Big Empty is a cooperative sci-fi skirmish game by Patrick Todoroff, released in March 2026. The product page opens with “You’re not here to clear the site.”
You run a salvage crew picking through derelict spaceships, abandoned stations and failed facilities. Todoroff calls it a deep space dungeon crawl. The wreck fights back with hazards and hostiles, and the longer you stay, the worse it gets. Clearing the site is never the goal. Getting out on your own terms is.
It’s solo or co-op, miniature-agnostic, and works with anything from 15mm to 28mm. Todoroff self-publishes it: the full rules are a 91-page PDF on Wargame Vault and a print book on Amazon, and there’s a free 21-page Quick Start Guide. The Wargame Vault listing notes that some accent images and section dividers in the book were digitally generated. The original illustrations were commissioned from Conan Momchilov and Andrew Dodor.
How it plays
- Four roles. Every crew needs a Torch, a Rigger, a Patch and a Yarddog, and a starting crew has four spots. Todoroff advises taking one of each.
- 12” × 12” sections. The site is built from Modular Habitation Units (“MHUs”, or “Mews”), each a 12” square of ship or station interior. The crew enters one bulkhead, searches Points of Interest, finishes that section’s objective, and exits the far side. Or calls for extraction.
- Aircharge is the clock. It’s the crew’s shared supply of oxygen and power. You spend it to enter a section, to restore power or gravity, and to Push a character for a second activation. Suit breaches leak it.
- Sweep and Hitch. The crew acts in the Sweep Phase. The wreck answers in the Hitch Phase: void mold, hull shifts, power loss, toxic fumes, or hostiles spawning in.
- Dice tied to what you’re doing. Each character has a d6, d8 and d10 action pool linked to three Vitals: Load for physical effort, Focus for mental tasks, Grit for endurance under pressure. A die can only be spent on its own kind of action.
- Hostiles and Apex Threats. The core book has 14 suggested hostiles plus a template to stat up your own. Apex Threats are the boss fights, with their own dice, multiple wounds, and better loot.
- Jobs or campaigns. Play a single job, or push deeper through levels in a campaign. Each level is its own contract, and nobody makes you go further.
How to start
- Try it free. The Quick Start Guide on Wargame Vault has core rules, pre-generated crews, printable tokens and a two-section tutorial job.
- Get the full rules. $19.99 for the PDF on Wargame Vault, or in print from Amazon.
- Build a crew of four. Any sci-fi figures work, EVA suits or not. Todoroff’s own hostiles include 3D prints and eBay finds, and he says players have been sharing kitbashed crews since release.
- Lay out the floor. Drawn 2D floor plans work to start. Todoroff sells a set of six printable 12” × 12” floor tiles for $4.99, with art by Dave Graffam and Todoroff. They’re optional.
- Grab dice and a tape measure. You need d6s, d8s and d10s.
Community & reviews
Reviews & battle reports
Stalker7: Scrapjacks, Orion Spur Station
The designer runs the Quick Start tutorial job
Stalker7: Boarding the ISP Kuśala
A playtest battle report from the designer
Stalker7: Scrapjacks Hostiles
The enemy roster and the minis the designer uses for them
RockyMountainNavy: Wargame SITREP 26-20
A first look at the Quick Start Guide
Todoroff posts design notes and battle reports on his blog, Stalker7, and points questions to the S7 Facebook group.
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