Dolmenwood Pokédex Project Ep 1
Painting a Wodewose for the Dolmenwood Pokédex project using the slap chop method and testing out speed paints.
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Painting a Wodewose for the Dolmenwood Pokédex project using the slap chop method and testing out speed paints.
Processing 3D prints, texturing the outdoor half of the dungeon board, learning to sculpt for the first time, and finally printing that Vulcan on the fourth try.
A full day of hobby progress—texturing the outdoor half of my Ultimate Dungeon Terrain board, learning to sculpt with green stuff, and finally printing a Vulcan colossal.
Adding LED lights and painting the metal details on the Love Shack objective marker—true metallic metal techniques with liquid chrome highlights.
Wrapping up random projects, building characters in Crown & Skull, fixing the airbrush, and getting ready for the serious painting journey ahead.
Starting my Crown & Skull solo RPG journey—introducing the system, my character Thorn, and kicking off the first adventure.
Kicking off my Warmachine Dusk army—starting with the Frozen and Forgotten battlegroup and planning out the painting approach.
Going back to touch up my Trench Pilgrims—fixing details and getting them table-ready for the next game.
Making scatter terrain cubes that blend into the Molly Crew board—plus setting up a rainy day project shelf for quick 10-minute hobby sessions.
Day 60 celebration—finishing the Molly Crew board with stone terrain pieces inspired by Turkish quarries and a creepy Demon Prints head.
Building a ragtag Venator gang from the bits box—plus announcing the toad giveaway winners and breaking down all the kit bash sources.
Building a Venator gang from bits box finds—Rogue Trader vibes, tiny arms, and the plastic cement mold line melting tip. Plus announcing the toad giveaway winners.
After 12 different test goblins and shades of green, finally found one I love—Alizarin Green plus Lime Green doing all the work.
Airbrushing a Ninja-style preshade on 90 goblins—hex-lichen from below, purple ink, then white from above. Plus the squigs look amazing already.
Toads and bases going in the molds—found a wholesale supplier 20 minutes away. I'm officially turning into a caster.
A whole day of painting squig tongues set to music—plus cutting in details with black to protect all that hard work on the skin.
Finally done building! 18 hours of tedious work later, all 90 goblins are assembled. Tomorrow the videos get cool again.
Shoulder pads, Necromunda Maltek Stalker inspiration, and swapping the Disco Lord staff for a Terminator one. The sketch is in.
Two hours condensed into two minutes—Ogryn body, Cursed City head, green stuff fur helmet. Making that conversion I've had on my mind for weeks.
Gap filling with plaster of Paris, preserving the blister texture, talus for breaking panel lines, and the wetter water glue mix. Plus—fixed the dryer guilt-free.
Gap filling with plaster of Paris, adding talus to hide seams, and the trick to getting natural textures without brush strokes.
The drill press idea failed—boards warped anyway. Here's the plan to fix them with MDF, transition tiles, and a lot of books.
From one tile to a 2x3 skirmish board—using Mod Podge in cracks, heat guns on foam, and hoping the drill press keeps things flat.
Pre-shading foam tiles like basalt, the magic of dark streaking grime, and why different colored stones make everything look organic.
Day three of terrain building—cutting foam with a hot wire into a checkerboard pattern for Molly Crew. What can you get done in an hour?