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Mage Knight Dungeons Solo
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Mage Knight Dungeons Solo

/ 47 min read

A full solo playthrough of Mage Knight Dungeons using custom rules, exploring mechanics for potential game design inspiration.

Setting Up the Dungeon

I’ve got my tiles, dungeon builder kit, rule book, doors, and tokens. I’m going to lay this out according to the solo rules. For setup: 10 tokens, 10 pieces of other terrain, six treasure chests, 9 to 12 tiles (at least two need to be corridors), and monster tokens. The rules recommend five yellow and five blue, but I’m doing four blue, four yellow, and two red because we’re getting crazy.

One important note: the three unused treasure chests and tokens can be popped up later while you’re playing, so keep those set aside.

Understanding the Solo Rules

I misunderstood the rules initially and had to read them again. You only put one monster token in the rooms with treasure chests, then there are four tokens remaining. Every time a hero moves into a token, you roll a dice and a token or terrain feature might pop in. That’s part of the living solo element.

The exit won’t appear yet—once we get a treasure chest disarmed, then the exit will appear somewhere on the board.

First Moves and Activations

To start, we move everybody into the dungeon. We get three activations, one for each hero. If somebody dies, we lose that activation.

My first guy has stealth, so he won’t trigger a token when he walks into a space. Part of the solo rules is that I don’t control the monster tokens—we roll a d6 and that’s how many activations the monsters get.

Rolled a five. So five activations for the monsters. This is going to be interesting.

Combat Mechanics

The strategy here involves understanding each character’s abilities. One guy has venom, so he can do pretty high automatic damage. If I kill certain monsters, I get a level up too.

There’s no pushing damage in Mage Knight Dungeons like there is in normal Mage Knight, which is pretty awesome—you actually get to do something. These monsters can’t push themselves to get damage.

If I leave the big monster alone and kill the smaller threats first, I think we’re going to be okay. This guy shoots first—10 into a 17, I need a seven. Just barely a seven! He takes three clicks of damage and he’s dead.

The Close Calls

The skeleton fight got intense. Rolled for damage—this could really hurt someone pretty bad. Not if I roll a one though! Pretty unlucky for the skeleton, lucky for me.

When disarming treasure chests with stealth, I get plus two to my disarm trap roll, and with sneak attack I also get plus two. So I’m at 12, need a four to disarm. The trap is disarmed!

But wait—it’s actually a trap chest. The effects happen immediately: a 12 attack of four damage to the hero. Anything but ones… that hits for four damage. Brutal.

The Teleporter Discovery

When I rolled a six for terrain features, there’s a teleporter! Much cooler than a puddle of water. I can use this strategically to move characters across the board quickly.

Rolled the dice to see where the teleporter sends you—eight tiles over. When he teleports there, that’s a new tile, so we have to see what’s in that room. A four is just an artifact piece, nothing crazy. No monsters. Got pretty lucky.

Fighting the Draconum

This is where things got scary. The possessed Draconum has 47 points. He’s in your face. 10 to 16 attack incoming—I need a four. That hits. This guy does five damage, so I take four after toughness. Back down to level one.

My counterattack needs an eight. That’s an eight! Does two points of damage. But on his actual turn, we need anything but ones. Hits for three. He demoralizes me.

We’re done. We have ended in failure.

Reflections on the Game

That was pretty fun! I doubt anybody is still watching this long, but it was fun for me to play through and actually roll some dice and play some Mage Knight again for a while. I kind of loved it. I could have run out with the treasure, but it’s very fun just rolling dice and being goofy.

Very simple game, but it can be pretty deep, especially if you’re playing one-on-one. I tried to make it a little bit harder for myself and pretty much nuked my team by dropping in that guy who was eight points over the limit.

Game Design Inspiration

I wanted to play this as an exercise in game development myself. I really like Mage Knight, specifically Mage Knight Dungeons. I like the mechanics of it. If I were to make a game, I’d probably piggyback pretty hard on this style.

I want to play games with my kids too. I like how as you take damage, your stats get worse. I like how there’s just four simple stats with colored abilities—I think that’s really cool. This was more for me to start thinking about making my own game in this style.

Thanks for watching if you’re still here. It was a lot of fun!

Transcript

I’ve got I’ve got my tiles, dungeon builder kit, I’ve got rule book, uh Thors, tokens. I’m going to lay this out according to the solo rules and be back. Okay, so for setup, uh 10 tokens, 10 pieces of other terrain, uh six treasure chests, two or you need 9 to 12 tiles, two at least two need to be corridors, and then monster tokens. I recommends five yellow and five blue. I do four blue, four yellow, two red because we’re getting crazy.

Uh so I’ll mix these up >> as I go here. Um hopefully um looks like I got a room. >> So, the first chest has to go in a central tile. So, we’ll put it here. One thing I want to add is those those three other treasure chests and the nonused tokens, like the get push put down.

Uh they can be popped up later while you’re playing. So, keep those set aside. And if you’re if you’re going to play >> One thing that I did wrong is this actually isn’t in place yet. Once we get to treasure chest disarmed, so one of these, uh, then the exit will appear somewhere on the board. Uh, but it’s another update before we get started.

Uh, I misunderstood the rules and then I read them again. You only put one monster token in the rooms with the treasure chest and then there’s there’s four tokens remaining and then the other tokens are here and then every time a hero moves into a token, you roll a dice and a token or a train feature might pop in. So that’s that’s part of the living solo element, which is all right, let’s get into it. So to start, uh we got to move everybody into the dungeon. Uh we get three activations, one for each of our heroes.

If somebody dies, we lose that activation. So uh first guy, uh we’re going to start with uh with our movement, actually. So this guy has stealth, so he’s not going to trigger uh a token when he walks into a space. So he’ll go one, two, three, four, five, six, seven, eight, nine, 10. We don’t want to have him.

Think about that. We don’t want We don’t want him to get popped by that monster truck right away. One, two, three, four, five, six, seven, eight. We’ll put him here. Uh, and then this guy moves eight.

So, one, two, three, four, five, uh, a six. We’ll put him there. And then one, two, three, four, five, six, seven. We’ll put him there. And this way there, these two guys can get a shot at that token cuz now it’s the monster’s turn.

And, and part of the solo rules is that the I don’t control the monster tokens. They all kind of we roll a d6 and that’s how many activations the monsters get. I should roll this where you can see. Oo. So, five activations.

So, this one’s going to go uh one, two, three, and then this flips. We’re facing the blue guy here. So, now we’ll convert this. So, I can do that. We Roll two d6 hopes that we keep on the table.

So a five. So a five is one monster for 30 points. That could potentially be a tough one. I got to dig in the box. And we want to just get as close to 30 points as we can uh without going over.

One monster, 30 points. Let’s see. [cough] Here’s a 29, [snorts] which I think is as close as I can get with what I’ve got right here. Oh, here’s a 30. There we go.

[snorts] Okay. So there’s our our one activation. Um that gets converted. So now uh we have one, two, three. He flips.

Uhoh. This is not off to a great start here. Uh seven. That’s pretty. All right.

Two for 60. So, it’s not as scary as it could be, but um like we can pop him. He’s 50. And then I know I’ve got here’s a nine. [snorts] So once these convert their their activation ends and what I don’t know is can these now be converted All right.

So, we’ll get at least we get a shot at them first cuz they’re those activations are over. Uh, we get three more, though. So, now one, two, three, four. Um, [snorts] and again [clears throat] they these just move towards here. One, two, one, two, three, four.

Move that one. Zoom you back out so you can see what is actually happening here. Uh, so I move this one closer. Move this one closer. Uh, and then our last activation is one, two, three, three.

And then he doesn’t have enough movement points because he’s only moved four. All right. So now, uh, now it’s over here. And we are in some dire straits. So, let’s see if I can bring you in without tipping you over.

Boom. There we go. All right, we are in the heat of combat now. Uh, so we This guy gets 17 armor when being shot. This guy is just a flat 17.

Uh, this guy right here will probably kill somebody. Oh, he’s uh he’s weak right now, right? So, we’ve gota he’s very weak because he’s a war saber-tooth. So, I’ve got to be able to hit him hard enough. So, this guy does three damage.

If I if I hit him with three, I think it he might get blunted a little bit, but he’s going to be in his very angry angry stage, right? So the the strategy here is like this guy has venom. So he can he can he can actually do some pretty dam high amount of damage to these two guys just automatically. So I can I could and if I kill this I get a level up too. So that’s something else to think about.

So what I can do is if I don’t attack him, he won’t get mad, right? And so he’s actually pretty weak right now. Like he can’t he probably won’t even really hurt me. But once uh once I start hitting him, he’s going to be able to hit me back. And in that case, it’s going to be bad.

And there’s no pushing uh there’s no pushing damage in Mage Knight dungeons. Like there is a normal Mage Knight, which is pretty pretty awesome. You get to actually do something. It’s like he can’t push himself to get damage. So, if I leave him alone and I kill these other two things first, uh, then I think we’re going to be okay.

[laughter] [snorts] So, this guy, uh, let’s see. We’ll think about this. This guy will shoot this guy first. So, I’m 10 into a 17. I need a seven here.

That is just barely a seven. So, he is going to take three clicks of damage. One, two, three. Oh, he’s dead. So, now we’ll add him to the experience points.

So, we’ve got nine experience. Um, this guy is kind of our expendable guy. He’s going to go here. He’ll try to shoot. I need a nine on this one, though.

So, this will be pretty. All right, we’re rolling hot. So, there’s a 10. That hits for two. This guy still has venom though.

Uh, so now this guy can go one, two, and then use four movement points to attack in. So I’m a nine on a 16 still need sevens. All right, at least we’re rolling good. So two damage. One, two.

Oh, he is still alive. That’s my turn though. So now uh because when this guy attacks him, this guy gets a counterattack. So and actually uh I don’t think there’s counter shots. Let me double check on that.

All right. So, actually, we got to back up because I almost forgot. Uh, he can make a range attack back at this guy. So, he needs cuz he has a 4 inch range. He needs a seven to hit him.

We hit him cuz we’re rolling hot. So, he takes two. are actually. Okay. Yeah, he doesn’t that’s not um that doesn’t block.

Boom. All right. So, should have thought about that better. So, then he takes the two and now he gets an attack back. He needs a nine to hit our guy.

That is a nine. So, one damage here. All right. So now, uh, this guy will swing into him. He needs an eight or actually, okay, he hits him.

But actually, we need to roll. See how many activations we get. The monsters get three activations. So, he hits this guy for one. Um, oh, I was already up level.

I just realized that. Let me make sure I’m not cheating. All right. So, he takes he took one from the attack and they just take another one. So, now he’s there.

So now he gets to attack back. He needs an eight. And that one misses. All right. So now this guy will go one, two, and attack him.

I need a seven. Misses. All right. And then I get one more activation. We will bring this.

One, two, three, four. Okay. So now let’s let’s see what we got here. All right. We got a seven into a 15.

We need an eight on this guy. That one misses. He gets to attack back. He needs a seven. That one misses.

Okay, we’re getting lucky. Now, this is this is the scary part here. Uh, I think what we do, this guy’s going to roll to break away. He needs a He needs a four, five, or six to break away from the lion. That has a five.

So it takes two. So he’s down to six. He can move here. One, two, and he’ll take a shot there. You can shoot into melee.

There’s no like melee penalty. So he’ll shoot into this guy. Uh he needs an eight though cuz he’s pretty weak now. Uh, and that is a miss. Um, this guy does not get an attack back to him because he’s his range is only four.

Okay. Um, I don’t I still I want to wait until I can put everything I got into him, but these guys are getting so weak now. Uh, but our our Norforth thought is going to go one, two, and attack here. I need a five. That hits uh for three.

One, two, three. Oh, wow. That guy gets vampirism. That’s crazy. I didn’t realize that.

Okay, so he’s he’s gone. So now we we’ve cleared out the threats and now this guy’s probably still going to kind of wreak havoc on us, but at least we got those little guys out. So now it’s the NPC’s turn again. This time they only get one activation. Thank god.

Uh so he can move eight. He’s going to So by the rules of like the solo play, these guys will always move and attack the closest target. So this guy, one, two, three, but then one, two, three to get into Norfer. Um, I’m I’m going to roll a die just to keep it fair. Oh, sorry.

You couldn’t see this guy. Uh, four, five, or six. We’ll go to him. One, two, or three into Norfer. All right.

So, three, uh, one, two is Norfer. He’s going to go in here. He can attack. Uh, he needs an eight. Or actually, it makes more sense to for him to go after this guy because he can’t he can’t he actually can’t damage Norfer because of toughness.

So, he’ll go here cuz he can actually like hurt that guy. He can’t hurt him. So, uh, I need a seven to hit. That is a seven. He takes another point of damage.

All right, he’ll attack back. Uh, which is not good. I need a seven to do one point of damage to him. And now he is in full pissed off mode. Wow.

Which sucks. So now uh he I have to I have to knock some damage out of him. This guy has sneak attack and stealth, but I don’t think I can get into him. One shoot. No.

So, uh, we’re what we’re going to do is Norfer will go one and then take a shot into him. Uh, it’s 10. I need a seven. And this will only Whoops. This will only do two damage to him.

It hits. Uh, two. One, two. This guy’s still very scary. Knock toughness out.

Uh, and then now this guy will go one, two, three, four. So we can hopefully get in on him next turn and do uh a big big hit of damage. Yeah. All right. So we’ll go there.

Okay. So now it’s uh monster turn. See how many activations they get. They get two activations. Uh first one he’s probably going to kill our hero.

10 into 13 weapons master. Um I think uh yeah I’ll keep Master on. I think he’s got three damage. I need anything but snake eyes. So that hits for one point of damage.

Uh so I’m just going to keep it at three. I’m actually knocking up his master. So uh he takes three points of damage. Six into 16 on my counterattack. I need a 10 misses.

Uh, and then this will of course one, two, three, and four. So, we’re gonna have somebody coming in hot. Um, okay. So, now we’re going to move him. One, two, so we can shoot into this guy first.

So, I need a six here. Uh, that is a three, which sucks. So, he misses. Uh, this guy will move in here because he has sneak attack. I I get to double uh my damage and I think I also get rear arc bonus.

[snorts] So I get I get plus one attack. So I’m an eight. Uh so that means I need an eight here uh very badly. That is an eight. Uh because of I have sneak attack which uh is the blue circle.

Uh I double adds two um double his damage value. So that’s four damage in uh he’s definitely not going to be dead. One, two, three, four. But now this little guy, he needs a seven and he can possibly hit him in time to kill him. Maybe that is a seven.

I do one damage to him. Oh, he’s demoralized. So, he doesn’t get attacked back. That’s exactly what we needed to save our little guy right there. And, uh, this really I hope you’re not in frame.

That sucks. Uh, so he’s demoralized now. This guy is going to be saved, but I probably have to use the experience I get from killing him to level him up to heal him because I have no other way of healing him. Uh, which also kind of sucks cuz that’s who we did not want to put levels into. Uh, now it’s the monsters turn.

We’ll roll for monsters. They’re going to get five activations. So this because this guy is demoralized, he’s going to try to run. So he’ll roll for regular. He gets it.

He gets to go one, two, uh, three. Actually, he’ll just he’ll stay one, two. He’ll stay there. That’s really only place he can go. This guy will get a free spin.

Uh, so now we’re down to one activation. This token will go one, two, three, and flip. Figure out what this is. Oo, an eight. Um, an eight is two for 25.

So, that’s actually not not too scary. We’re going to go. There’s actually two uh two ones I want to get that are that are scary. [cough] [snorts] Okay, so two for 25. Two skeletons.

But skeletons are very scary because if I don’t if I don’t kill both of them, uh they’re going to probably kill somebody. At least one of them will kill somebody. Um, now we have three left. One, two, three, four. One, two, three.

Um, this will go one, two, three, four. And that’s all we can really do. Okay. So, we will um first we’ll go here. Need a five.

that hits. All right, this guy is dead. Um, I really don’t want to have to level him up, but I think we’re going to have to to heal him or just let him die. Um, or I guess we could level up him and heal him, too. Yeah, I think we’ll take him to three because if [laughter] so now um when these guys he would have free spawn.

Uh he’s going to attack uh there’s a level if we can can clear these goblins out. He’ll attack here. Um I need a five that hits for three damage. Oh, he’s dead. So we got him out.

And now uh still not a level. Still not every 50 every 50 points of kills, you get a level. Okay, so this up to this guy. He’ll move three here. Um I need a six.

If I get a six, I’ll kill him and clear him out. Uh I just barely did it. So he’s he’s dead. Uh he’s gone. Okay, so now I get another I get another level.

I’ve got nine experience points towards the next one. Um I think We’ll level up this guy so we can get our magic blast. Actually, no. I don’t uh we’ll we’ll heal. We got We’re being silly.

We’ll have to heal him cuz I don’t want to lose the activation, right? Uh just with activation economy. All right, there’s that turn. That’s our our first round, our first level, first couple levels ups. Okay, now we have a choice before us.

Do we want to try to go up and around and and over here to those treasure chests uh over there or do we want to take the straight shot into this corner? Um and now because every time we walk into a new tile now there could be more uh we roll a die and see what’s in there. So I think uh I think we’ll go I think we’ll go this way. Just a straight shot into there. Only one iron door we have to do.

uh we’ll lead the way with this guy because he doesn’t he doesn’t trigger uh tokens yet. So, first we’ll go uh one or actually we’ll go uh 1 2 3 4 5 6 7 8 9. So, when he goes here, we roll it to see what’s in here. Uh wow. So, a six means there’s a treasure chest.

There is a wandering monster token and there is a new terrain feature. One of everything. So, one, two, three, four, five, six for the terrain feature. Uh, there is a puddle of water or puddle of water is kind of lame. There’s a teleporter.

Uh, we’ll see. That’s better. That’s much cooler. [cough] [clears throat] All right. All right.

So, this guy doesn’t convert that until he tries to get up in it. And so, that was 1 2 3 4 5 6 7 8 nine. I do have one more point of movement. Um, but I think he’s going to kind of get blasted here. Uh, we’ll we’ll stay there because that way when it activates That’s kind of cheesy.

So, we’ll move one up here. Um, this will flip and we’ll see what we get. Eight. Uh, two for 35. Um, there’s I like the skeletons cuz if they get a hit off, they can really mess somebody up.

But also, I don’t want to just keep giving myself free experience points because they’re so easy to kill. So, we’ll put we’ll put him there. And then uh you got 15. Oh no. Uh hey, we we’ll put him there.

So this guy this guy can’t be seen. So this will stop that skeleton from getting shot. Uh until skeleton’s definitely going to get an attack off is what that means. Um now uh Norv will go one, two, three, four. Five, six, seven.

We’re going to try to protect him from the skeleton. And uh he’ll also uh he you can use zero activation points to see what kind of trap is on this. So he’ll try to see what’s traps in the treasure chest. Uh four. So we click this to the four.

That’s pretty tough. He’s definitely not going to try to do anything with that. Uh, and then this guy will go one, two, uh, five, six, seven, eight. He’s going to run right there. All right.

So, now, uh, we roll. Let’s see how many activations the monsters get. That wasn’t a roll. I just dropped it, but we’ll we’ll keep it at a five. Okay.

Uh, so first up, Potbelly Gremlin only has four, so he’s just going to sit here and he’s going to uh, just swing in to the thief. I need an eight. That misses. The thief gets to attack back. Uh, he needs a six.

That hits two damage here. All right. Now, our skeleton. He’s going to go one, two. Swing into him.

I need a six. That is a six. And now I roll d6. And this is how much damage it does. So, this could uh it’s it’s I can’t kill him, but I could really hurt him really pretty bad.

Not if I roll a one, though. That’s pretty unlucky for the skeleton. Lucky for me, he gets a clap back. He’s probably going to kill the skeleton. He just that hits.

Skeleton takes two damage and dies. We tried these skeletons. Maybe I got to move on from them. Okay, so that was two activations. [cough] Um, this one move right here.

They can’t open the doors by themselves, though. So, that’s three. One, two, three, four. One, two, three, four. And that’s all all the activations that can happen there.

All right, so Norfer is going to swing and and try to hit this guy. I need a four hits for three. One, two, three. Oh, he’s still alive. Uh, which is actually a little frustrating.

Um, this guy. That’s what we’ll do. We’ll This guy will try to You don’t have to roll. I don’t believe you have to roll it right away from demoralized monsters. Make sure I’m remembering that right.

[snorts] >> Uh, I think I made that up. Uh, he’ll he will he’ll spend four two to try to disarm the trap. So he goes to seven. Uh when I have stealth, I get plus two to my disarm trap roll. And with sneak attack, I also get plus two.

So I am a 12. I need a four to disarm this trap. The trap is disarmed. Actually, it’s uh it’s three. So I did I used three to disarm it.

So, uh, I’m down. I have I used three speed points. So, now he has six left. I’ll use two to pick it up. And it’s a trap.

So, I still get I think I still get the experience points. Four. Yeah. So, I get I get the 50 experience points. I’m going to put it on Norfer.

So, that’s just a flat level to him. Uh, but now because it’s a trap, this this goes again and we we spin it. And then I I’m pretty sure the effects of that just happen now. Yeah. So it’s automatically sprung.

So this is uh just a 12 attack of four damage to the hero. Jeez. So, anything but ones. Uh, that hits it does four damage to him. Wow, that’s brutal.

And then this just goes away. We don’t get anything from it. [snorts] Okay. Uh, and now I only have five. I used all my movement uh to get there.

So, I can’t even get to this pot belly gremlin. Now, um, this guy will go one two three and I’m just going to roll uh roll D6. So this this will be top one and then two three four five 6 7 8 9 10 11 and if it’s a 12 he won’t it’ll be a a dud and he’ll stay there. Oh wait actually uh so he won’t count this tile. So this will be tile one which I can’t roll.

And then two, three, four, five, six, seven, eight, nine, 10, 11. So uh there we go. So eight, that was 2, three, four, five, 6, 7, 8. So this is where the other uh thing is. And then uh I’ll start.

This will be one. I’ll roll the dice. See where the actual thing is. One, two, three, four, five, six, seven. He teleports to here.

Uh, when he teleports there, that’s a new tile. So, we have to see what’s in that tile. He’s way over there. Uh, a four is uh I think just a a a piece of artifact like nothing nothing crazy. And that’s what the teleporter is.

Okay, so he’s there. Uh, no monsters. You got pretty lucky. Uh, so he teleports to there. And now we see it’s monsters turn.

They get one activation. Uh, this guy’s got to run away. So he’ll run. Whoops. So he’ll run back to there.

Um, this guy, this guy will just go one, two, or he can’t. He doesn’t even have enough health to attack. Uh, so this guy will actually go one, two, three, four. I’ve got four left. I’ll use my zero to see what kind of trap we’re looking at.

Um, he will try to disarm it slowly. I need anything but snake eyes. He disarms that. That’s another 50 experience points. I’ll use that 50 to level up this guy.

So, he’s now level uh four. Is that right? I’ve gotten two levels. Leveled up him. Yeah.

So, he’s level four now. Uh let’s see what our treasure chest is this time. Uh this gives us a lot of gold. Um it’s a potion to give us regeneration. So, he’s holding that.

Um, now that two treasure chests uh have been opened, that tells us where we can we can try to roll to see where the exit is. So, at this point, uh, the exit becomes the farthest point away from him that I can legally play an exit tile. Uh, which I think is here. uh over over here. Way over here.

So now this guy with the treasure, we’re going to try to escape. Okay, so now these guys are here. Um Norpher will pop back here. Now that he has mage blast, he can shoot through this base. Get you to where you can see.

So he’s going to magic blast this guy. I need anything to ones. Uh I did get ones. That’s a critical miss. Um, and because that’s a critical miss, he takes one click of damage, which is pretty cool.

There goes that level we just got him. Uh, so then this guy will just pop here. Swing it. Need anything but wines on him. He’s dead.

Boom. So, uh, that’s 25. We’re getting close to another level. Okay. Uh, it’s over to the monster’s turn.

So, we see how many activations they get. Six activations. Uh, let’s see. So, we know this guy can just pop back to that teleporter to come right here. So, we don’t want to waste activations like chasing him, you know?

Uh, with the monster tokens cuz we don’t want to we don’t want to do like totally dumb things. Uh, so these will go one, two, three, four. One, two, three, four. This one’s just kind of got to kind of sit here. That’s really the only option.

So, I roll a six. But there’s not much they can do because the wandering monster tokens cannot open the doors. So, now uh what we’ll do, this guy will go one. He’ll spend I think it’s four to open iron doors. He’ll open up the iron door.

This token now activates. It’s an eight. Who? Uh, one for 40. Let’s get something nasty.

All right, this is 39 points and I think it’s probably the nastiest thing that I’ve got right now um for that point bracket. So, he has sweeps. He’ll be able to attack both Oops. He’ll [clears throat] be able to attack both of those guys. Um, uh, I need a seven if I want to hit him, but he does magic retaliation, so he’s going to do a point of damage to me if I do hit him.

Um, so we’re going to try, we’re going to try to swing in first. Uh, I need a seven. That misses. That’s terrible. He gets a swing back.

He needs a six. Oh, come on. Hit me. No, man. That would have made things interesting if that if that hit.

Okay. Uh, well, that’s there. This guy. Uh, this guy is just going to back out of the room. One, two, three, four, five, six.

I don’t want to pop into that room cuz it’ll trigger that token. Uh, this guy will go one, two, three, four, and teleport back to here with the treasure. Um, actually, yeah. Uh, I I still want to try to get these other treasure boxes, but he’s going to teleport back to the the his friends. And then he’s done.

So now, uh, 11 into a 17. Let’s roll for activations. One terrible 11 into 17. I need a six here. I finally hit this guy.

He takes three points of damage. He gets an attack back. Uh, I need an eight. That misses. So now it’s our turn again.

Um, it’s going to be kind of bleak. I shouldn’t have ran him away now that I’m really thinking about it. He’s going to roll for rakeway. Uh, he does not get the breakaway. Uh, I’ll try rake away one more time.

Uh, I get it that time, but I won’t be able to attack or anything. So now I have one, two, three, four. He’ll move there. This guy will move. Oh, wait.

No, actually, he’ll move there. This guy’s going to go one, two, three, four, five, six, seven. He’s got to stop here with the treasure chest. Um, man, did not uh not what I wanted this turn. So, this guy’s going to go one, two, three.

He’s going to shoot, try to shoot here. He does get a plus one to his defense from this. So, I need a seven. Uh, that hits uh it does three points of damage. And this guy does have magical retaliation, but this guy has toughness, so he doesn’t uh he doesn’t take that one point of damage.

That made this guy a little less scary, but he’s he’s still Well, roll for activations one again. Um, he goes one, two, three, and then he’ll swing into this guy. I need a seven still. That hits. It does three damage to him.

This guy’s going to be getting pretty hurt. One, two, three. Uh, now on the swing back, I need an eight. That’s an eight for one point of damage. All right, so this guy’s really not that that took him out of his scariness.

Um, he he’ll shoot in. I need anything but ones to do three damage to him. One, two, three. Oh, he’s still alive. This guy will attack him.

I need a five hits. It does one point of damage. Oh, he’s demoralized. Uh, so then the last thing I guess one, two, three. Um, I’m still a little bit snicker.

I’m not making the best uh tactical decisions here, but this guy can go one, two, three, four, and now he’ll make a shot in. I need anything but ones. And now this guy’s hopefully dead for two damage. And that’s another that’s another level up. Where are we looking?

Um we’ve got uh let’s see. We’ll have to we’ll have to level him up. He’s going to go to We leveled up. This guy’s going to be at five now. All the way up.

Yeah, he’s all the way up now. Okay. Uh, so let’s that’s that’s up for my turn. So now we’re roll monsters. Four.

They get to move four spaces. One, two, three, four. One, two, three, four. Uh, there’s no other wandering monster tokens out. Um, I think we’re going to go in.

We’re going to try to go to this this dungeon room. Uh we’ll do it this way again. One, two, three, four, five. When he goes in, we got to see what’s over here in the room. Uh five is I think a treasure chest.

Chest in the room. So that was uh we moved one, two, three, four, five, six, seven. I’ll see what kind of Oh, wait. This is the one that was a trap. Uh, we don’t want to do that one.

We’ll roll to see what uh trap is. Oh, a six means there’s no trap. So, we don’t get experience points for disarming it. Uh, we can just open it. Oh, wow.

This is a a very strong potion. So, he’s got that treasure chest. That one’s kind of uneventful. Uh, this guy will move. One, two, three, four, five, six, seven, eight.

Um, this guy will move one, two, three, four, five, six, seven. He’s got to hang back because he’s slow. Uh, and now it’s over to the monster’s turn again. We’ll just one. And these tokens will chasing them.

One, two, three, four. Okay, back over to here. This guy will go one, two, three, four, five. I’m just going to mark that I used five of my move points. We see what’s in this room.

A three. That is a monster token. Boom. We’ll see what this monster token is. Six is 1435.

And at this point, we’re pretty strong. So, I’m not not really too worried. I’m going to try to find something that’s challenging. It’s going to be hard to find. Uh here we go.

So, we’ll put him put him here. Uh this guy’s got five points of movement left. We’re going to put him here so he doesn’t immediately get nuked off the board. this far corner. Uh, he can’t get into him to attack him.

So, he’s going to go there. Actually, let me think about this. I don’t want him He’s going to get I don’t want somebody who’s just going to immediately get shot off the board, you know? Um, I need somebody with a little bit of A little bit of defense on them. [snorts] >> [cough] [clears throat] [snorts] >> This guy’s actually going to be kind of hard to shoot because he’s 17.

So now we’ll go one, two, three. Uh, I take a shot at him. Uh, I need an eight. That hits for two damage. I tried to not try to not cheese it.

Uh but at this point, we’re going to kind of snowball just because we we’re we’re so strong at this point. Uh so that’s he’s going to take a shot there. This guy will go one, two, three, four, five, six, seven, and he’ll go there. So now, um this guy So now we roll for how many activations we get for the monsters. Two.

Um, this guy will go one, two. Oh, that’s frustrating. He only has four movement now. H. Uh, this one will go one, two, three, four, and then one, two, three.

Okay. Uh, so this guy, he’s going to shoot. He’s not He doesn’t have any really good options. That was I guess that was a bad pick. I was trying to pick it hard.

Uh, he will shoot this guy. Uh, I guess that’s the best option I got. I need a seven. Uh, that hits it does one damage to him because of toughness. Um, okay.

Maybe so maybe he was the wrong pick. Let’s see what if we would have put this guy in. Oh, no. He would have gotten shot off the board, too. Actually, we’ll we’ll pretend it was him.

He got hit for two damage. He’s going to use his ability to shoot uh mage blast style this guy in the back. So I need a seven. There we go. That’s So this gets plus one.

It automatically hits plus one to the damage. It’s mage blast. So I roll d6. We’re going to roll it and maybe get a good number. So this guy takes six damage.

Boom. All right. Now we’re getting in there. Now we’re getting somewhere. again a little bit a little bit more meaningful and risky.

So that’s that’s the monster’s turn. Uh Norfer will take a shot. I need a four to hit him. He take he takes two from Norfer. Um this guy will go one, two, three.

Now he’s pretty beefy. I need a anything but ones. He takes two damage. That doesn’t kill him. That slows me down a turn.

I’ve already moved him. Um, I can move through my own guys. One, two, three. Ah, he’ll go there. All right.

Now, it’s over to the monsters. How many activations I get? Six activations. Nothing to really do with. One, two, three, four.

Uh, one, two, three, four. Um, I wonder maybe I’m supposed to keep moving tokens if I can. One, two, three, four. Uh, one, two. This goes here and it’ll pop.

I’m thinking maybe I don’t know, maybe if I if I did this again and I rolled a six and I only had like two wondering watch tokens, I would definitely play it to where they get more activations. And I think I would also play it to where if a token pops, I can activate that again. Maybe that’s where I messed up and that’s what made it so easy. Uh, I don’t know. But this guy can’t.

He has to run. He’ll try to break away. He fails. He’s stuck there. Uh, on my turn, I’m going to kill him.

Uh, I guess I guess we’ll we’ll take it out. This guy will actually go move here. Use his attack. I need a four to hit him. So, he hits him for one.

This guy is dead. All right. So, let’s do a little bit of math here. [snorts and clears throat] All right. So, that’s another another level.

I’m going to level up Norfer. He’ll go to four. Norer will level up. Uh, this guy’s pretty much uh going to be dead. This guy will move here.

See what’s on that treasure chest. Again, no trap, which sucks. Don’t get the experience points. It’s a trap. Oh, that’s actually terrible.

So, we’ll shut that. Give it a spin. That’s a three. Ooh, one monster at 60 points is what that does. Uh, okay.

This is good. So, now 60 points is like a real a real beast. What do we have? That’s going to actually be scary. So this guy’s 68.

So close enough. He pops. He is there. We can try to get a shot at him with Marin Carr. Maybe I need a I need a seven to hit.

That is a miss. All right, so now we’re going to get interesting. We’ll see how many activations the monsters get. Five. Uh, so we’ll get these out of the way.

One, two, three, four. One, two, three, four. Uh, I’m going to play it like this guy gets to use the rest of my activations. So 13. I need anything but ones.

This guy’s probably dead. Boon, two. Yep. This guy dies. He drops his treasure chest right there.

[snorts] Uh, we’re down. Um, I [clears throat] need to look up if a monster can only be activated once, but we’re going to keep going. So, I’ve got that was three. I’ve got two activations left. He’s 13 into a 17 with dodge.

I need a four here. That hits. Let’s see if he dodges it. Uh, he does not. So, he’s going to take four damage.

All right. Uh, tax back. I need a 10, not a 10. Uh, okay. I think I think we’ll we’ll call that there because it’s going to get crazy.

All right. So, he’ll hit this guy will car take a shot. I need a seven here that hits. Um, hoping for a high magic blast number here. Not high.

That’s what I would have done if I didn’t magic blast, but it’s okay. Um, he doesn’t get an attack back. Uh, this guy will swing. I need an eight here. Not an eight.

Uh-oh. He gets an attack. He’s going to take three. Oh, actually I I’ll pop my potion. What I’m going to do is I’m going to pop my potion.

Uh, and then I’ll attack. So that hits. He takes one point of damage. So now I’m a 12 into an 18 because of my potion. Uh, I still I still hit him.

So he still takes a three. One, two, three. Okay, this is gone. There’s a potion that he used. So, uh, how many activations the monsters get?

Five. Nor is about to get got in the butt. One, two, three, four. That flips. Actually, technically it flips right here.

Uh, five is two for 20. My favorite combination. Skeleton here. Just like that. Uh, I was saying how easy it was.

I cheated a little bit to put him into play, but that’s how it goes. Uh, one, two, three, four. Okay, this guy will get an attack into here. He’s probably going to kill our guy. He hits him.

It does three clicks of damage. One, two. Oh, he’s dead. Could not handle the draconum. This is still sitting there.

Uh, I’ve got I’m I’m sitting on 15 points of experience. So, let’s think about He can kite, right? So, he moves eight. So, I go one, two, three, four. Take a shot.

We’re going to shoot into him. I need a four. That hits. Um, I can hit him for two or I could I’m going to try to roll. Oh, I need a I’m looking for four, five, or six here.

All right, we hit him for three. One, two, three. All right, we knocked we knocked toughness off, so he’s he’s no longer going to be scary. See if we can do this. Uh maybe I get you a better view.

Oh, we’re getting dangerous here. Okay, so how many activations the monsters get? This is going to matter on this one. Five. Okay, they get five.

This we’ll move this token over here. One, two, three, four. He’s not quite there. Uh, skeletons. Uh, this guy’s still pretty beefy.

One, two. Oh, I can’t get in to attack him. That’s kind of rough. So, one, two, three, four, five, six, seven, eight. One, two, three, four, five, six, seven, eight.

They’re all just going to move up. They’re going to try to protect this guy so I can get another attack off with him. And then he’ll go one, two. All right. So, I got kind of lucky and then I can’t can’t I couldn’t get any guys in to attack him, but I’m I only have one dude, so I can only really attack one guy at a time.

So, I’ll attack this skeleton. I need a four. So, he’s dead. Um, I’m sitting at uh I got 25 experience points now and that’s all I can do though. So now monster turn.

Monster gets one. We’re going to reroll it. All right. Monster gets two activations. We’ll take it.

Um, he’ll go one, two. Actually, he’ll wait. He’ll wait to do that. I’ll attack first with a skeleton. I need a five.

All right, weapons master. So, this is plus one to whatever this roll is. Five damage. That hurts. Uh, he takes four because of toughness.

One, two, three, four. All right. Now that the draconum will pop here. Uh, I’m nine into a 14. I need a five.

Or actually, Marine Car gets attack first or Norath gets attack first. I need a six to hit that skeleton. Um, I gotta see what that ability he has does. Uh, he gets to add one. That’s what I thought.

That’s what that was. He gets that one when he’s counterattacking. So that hits a skeleton for two, which kills it. Uh now he gets smacked by here. Um takes all nine and I need a five hits.

He takes two here. We’re on regeneration, which is really good for us actually. Uh eight into a 14. I need a six. Killing this guy would be very cool right now.

All right. Okay, so it’s back to his actual turn. So the ability that he has now is regeneration and I roll a d6, subtract two from the result and heal that many clicks. So I can do that uh heal up live another turn, right? Like he’s he only deals two damage to me.

Um I think I got to heal. I can either try to kill him now, but I don’t know if I’ll be able to kill him or I can heal. I know he won’t be able to kill me. I think I’m going to be, you know. No, I’m I’m going to go.

If I get a four, I think I kill him and then I just level up and I go all the way back up. So, we’re going to attack him. I need a four here. Uh, does two damage and he kills [snorts] him. So, 68 points.

[cough] That is a full a level. Uh I’m back to max. That was very close. Uh I was two clicks from death on him. So now he’s back up to full.

[snorts] He is a monster. All right. Now it’s back over to the monsters. That was a little bit scary. Uh three activations.

One, two, three, four. Uh nothing else to really do. Um he’s going to go on my turn. One, two, three. We pick this treasure chest up.

Uh, and then we’ll say picking I don’t I don’t know if this is the case. We’ll just say picking it up and his activation roll. Uh, one, two, three, four. He’s right here. All right.

Now, this guy’s going to run. One, two, three, four, five, six, seven. I don’t have enough movement. Or actually, when he goes here, we see what’s in that room. That is a monster token.

Let’s shuffle up our tokens. Let’s see. Oh, it’s not a red one. Uh, what’s on this token? It’s a five.

Two for 20. Um, all right, we’re going to put a skeleton archer over here to maybe Actually, he’s not going to be able to deal damage to him. Uh, it’s got to be I think the skeleton’s the only thing that’s got a hope of dealing damage. So, they’ll go there. Um, I don’t have enough movement to do anything or like shoot him.

I mean, I I don’t have enough speed points left to shoot him. So, uh, he’s just going to have to take those two skeleton attacks. We’ll roll to see how many activations they get. Roll to see how many activations they get. They get three.

So, first one is going to be one, two, three, four. four. When this goes here, that flips. This is two for 25. Uh, this guy’s pretty high defense.

All right, we’ll put those two there. And then Skeleton’s going to come here. Uh, he needs a six to hit. Oh, he misses. But I get Marc gets a clap back.

hits uh kills him. We’re at 10 points. So now we’re at 15 plus 68. All right, we’re at 33 experience points right now with that kill. Uh this guy will move here.

Need a six. That hits big numbers. Uh, three damage. One, two, three. Uh, attack back.

I’ll need a four here. He’s gone. Those guys are kind of like missiles, but they can really mess your day up. Um, I did not free spin. I’ll have to use my turn to free spin.

Uh, I’ll attack this guy who has 15. I need a five. That hits for three damage. One, two, three. Oh, that kills him.

That’s a level again. Back up to full. Now, since we’re max level, when we level up, we just heal ourselves back up. Uh, roll for monster turn. Oops.

I’m going to have these dice all over my floor. Go for the monster turn. Three activations. There’s only one guy left. There’s no more other tokens.

eight. Uh, I think he needs an eight. That is a miss. I swing back. Need a five.

That is a hit. One, two, three points of damage. Um, on my turn, I’ll attack him. One, two, three points of damage. We’re at 19 experience points now.

Okay. So now, uh, there’s no monsters, so just one, two, three, four. Use my exper to open this door. Five, six. Seven.

When he goes in here, we got to see what’s in this room. Monster took in. Make it interesting. It’s red one. See what happens here.

Four. Uh, we’re going to reroll that six. Uh, maybe reroll that one, too. All right. I’m just not meant to face a real challenge.

I guess I did. All right. One for 50. One for Oh, I know. I got a perfect one for that one.

Now, possess Draconum. He’s 47 points. Uh, he’s there. He’s in your face. It is the monster’s turn.

10 to 16 or 12 to 16. I need a four. That hits. This guy does five damage. So, he takes four.

Back it down to level one. Uh my counterattack, I need an eight. That is an eight. Uh it does two points of damage. Um, now it’s my turn.

I attack you. I need a five here. That hits. It’s only two points of damage. So, this is going to be This is going to be pretty rough.

Your attack back. We’re just rolling to see what happens. I need a four. It hits Mar for two. He’s angry now.

Um, now it’s this guy’s actual turn. We need anything but ones. Hits for three. He demoralizes me. We’re done.

We uh we have ended in failure. All right, that that was pretty fun. Uh I doubt anybody is still watching this this long. Uh but it was fun for me to kind of play through and actually like roll some dice and just play some Mage Knight again for a while. I kind of loved it.

Like I could have ran out. Um but it’s it’s very fun just rolling dice, being goofy. Uh, very simple game, but it can it can be pretty deep, especially if you’re playing one-on-one. Um, and I just try to make it a little bit harder for myself. Pretty much like nuked my team by dropping that other guy in who is eight points over.

Uh, but no, a lot of fun. Um, I really I wanted to play this more as an exercise in uh game development myself because I really like Mage Knight. I really like specifically Mage Knight dungeon. I like the mechanics of it. Uh, and I think if I were to make a game, I’d probably piggyback pretty hard on that.

Uh, one because I want to play with my kids, too. So, I want I like the uh I’m not going to make my own dials, but I like how as you take damage, your stats get worse. I like how there’s just the simple four stats with the colored abilities. I think that’s really cool. Uh, so this was more for me to like start thinking about making my own game in this kind of style.

But, uh, if you’re still here, thanks for watching. And it was a lot of fun.

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