Cracking Dungeons & Dragons packs from 1992
Showing 1-12 of 233 posts
Painting talons, claws, and toes on our custom daemon sculpt with scratchy brush techniques, plus tying the brass helmet back into the skin tones.
Working up the final skin layers on my custom sculpt with stippling and scratchy highlights for a creepy cartoonish look, plus naming him the Keeper of the Pale Stone.
Painting creepy purple flesh on a custom daemon sculpt using Scale 75 paints—wet blending, glazing, and leaning into mistakes to create a cartoonish grim dark skin effect.
A quick review of Victrix dark age archers and Norman kits—incredible value, easy cleanup, tons of options, and the best models I've ever purchased for the money.
Wrapping up the movement tray project with autumn grass tufts, plus first impressions of Pillillage after an introductory game at the LGS.
Finishing the scenic movement trays with dry brushing, Vallejo texture paste tips, Gamers Grass tufts, and a magnet test—plus thoughts on daily vlogging struggles.
Prepping to DM for my kids using the Lego D&D set—building the first scene, reviewing the Red Dragon's Tale adventure, and reminiscing about my history with every edition of D&D.
Building scenic magnetic movement trays for Midgard using 3D printed bases, flexible steel sheets, and Vallejo mud texture—a practical tutorial on the whole process.
A late-night painting session working on purple blending for an Infinity commission model while base coating a second miniature with plans for pale green and pink Nurgle-inspired skin.
Finishing the brass/bronze metal helmet with layered drybrushing and patina effects to create a realistic forged metal look on the monolith bearer.