Opening a sealed box of 1992 Advanced Dungeons & Dragons collector cards, plus showing off my endgame Cubicle 7 Lord of the Rings dice and new OSE books.
Transcript
Had to bust out the Ian Miller playmat for this one. Kind of a mail day—got the new Quick Delve that just came out and the new OSE reference that just dropped.
My Endgame D6s
I finally tracked down my endgame D6s. These are the Cubicle 7 Lord of the Rings RPG dice—the One Ring dice. They’re just D6s: ones, twos, and threes are white, fours, fives, and sixes are black, with the Tengwar symbol on the sixes. The current company, Free League, made their own version and they don’t compare.
These are heavier in the hand, perfect shape, high contrast so you can read them from a mile away. For RPGs, white is a no, black is a yes—super easy. They’re anywhere from $80 to $150 if you can even find them. This was the only white set I could find on the internet. I’m going to use these in literally everything.
The 1992 Cards
Look at this—30 bucks, box is pretty beat up, but still in the original shrink wrap from 1992. Advanced Dungeons and Dragons Second Edition fantasy collector cards. These cards are older than my wife, which is crazy to think about.
Found this at an old card shop during a family day out. It was in the glass case by the cash register. The glue has come unsealed from age—it’s just that old.
Opening Packs
The cards feel so thick. The art is incredible, especially the monster cards—10 out of 10. Character art is showing its age a bit, but the magic items are amazing too. Each pack has 16 cards from sets including Second Edition, Forgotten Realms, Greyhawk, Spelljammer, Dragonlance, Ravenloft, and Dark Sun.
The monster art is the real standout. Cards like the Shadow Fiend, Jammer Leech, and various creatures have amazing illustrations. The magic item cards are incredibly useful—things like the Finder Stone, Heartwood Spear, Ring of Winter, and the Eye of Vecna. I can slot these right into pretty much any OSE game.
The Hunt for Dark Sun
I spent most of the box hunting for Dark Sun cards specifically. That art is always the coolest. Turns out the numbering system is confusing—Alcademy cards share numbers with Forgotten Realms, and Dark Sun shares with Greyhawk. Eventually figured out the checklist system.
The names alone are worth it: Gordon Schumer the gnome warrior rogue, Martha Big Bones the 7th level illusionist, Ricky Thicktoe, Iron Grod, Glitterback. These are going to be amazing NPC name generators.
This is the best 30 bucks I’ve spent on nerd stuff in a while that I didn’t really need. I’ll open the rest of the packs another time and share any cool finds.
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