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Attacking by the Numbers

7 min read Resources

Statistical analysis of attack values, defense values, and combat probabilities in Mage Knight 1.0

Archive Notice: This content was originally published at mk.strats-welt.at. I’m working to archive as much Mage Knight 1.0 content as I can find before it disappears from the web.

Attacking by the Numbers

by Drake the Lesser


Primary Click Analysis

It’s sometimes useful to know how good a figure’s attack or defense values are when compared to whatever else is out there. The key number in all cases is 7. If you need 7 to hit, then you have a 55% chance to succeed. If you need 8, you have only a 42% chance. So, when planning an attack, you’re looking for something that will work if you roll 7 or better.

Each figure has a position on its combat dial known as the primary click. This is the click that has the best attack and generally (though not always) does the most damage. For most figures, the primary click is their full health position. For some, however, they start out weak and get stronger as they take damage. A figure that does this is called a push spawn, because generally you have to push the figure to get it to full strength.

Push Spawn Primary Clicks

FigureCostPrimary Click
Werecat *192
Werecat **222
Werecat ***252
Wereboar *403
Wereboar **443
Wereboar ***523
Weresabretooth *442
Weresabretooth **502
Weresabretooth ***602
Ankhet322
Tusk573
Atayet732
Werewolf *222
Werewolf **282
Werewolf ***302
Werebear *344
Werebear **404
Werebear ***454
Crypt Worm *353
Crypt Worm **393
Crypt Worm ***433
Goblin Volunteer *52
Goblin Volunteer **62
Goblin Volunteer ***72
Martyr745
Podo32
Thorn Crawler *334
Thorn Crawler **373
Thorn Crawler ***383

We make the simplifying assumption that most figures spend the bulk of the game on their primary click. It’s not always true, but it’s what each player is hoping will be the case for their own army, so it’s a useful assumption to make.


The Close Combat Table

In this table, the attack and defense values shown are close-combat, not ranged.

AttackCountDefenseCount
15122992
14321992
132820992
126919992
1111118982
1020417935
920916831
821215548
712114157
6271320

Key Insight

It’s worth noting how effective close-combat attacks are on average. An attack of 8, which is pretty far down the list, still has a better-than-even chance of hitting 55% of the possible targets.

Don’t get over-confident, however: not all figures have an equal chance of being played, and special abilities like Defend can make close combat attacks a lot harder. (Even a Goblin Volunteer is a hard target when next to an Elemental Priest.)


The Ranged Combat Table

Ranged combat is a little different, because not all figures have ranged attacks, and because figures with Battle Armor and Invulnerability get a +2 defense against ranged attacks. In addition, figures with Limited Invisibility can’t be targeted at all!

AttackCountDefenseCount
15122976
14221976
131120975
123719961
114718920
109917800
98916660
812415452
76114143
6131320

Battle Armor Impact

Battle Armor is more common than it appears. A close combat attack of 10 has a good chance of hitting 935 figures, but a ranged combat attack of 10 has a good chance of hitting only 800 figures—a reduction of 135 (a little less than 15%). Battle Armor is the difference.

There are also more mitigating factors for ranged combat than close combat: both hindering terrain and elevated terrain can increase a target’s defense for ranged combat.

You pay a price for your ability to hit from a distance!


The Capturing Table

There is a third type of attack: capturing. Capturing is only an option if:

  • Neither figure has Battle Fury, Invulnerability, or Berserk
  • The target does not have Command
  • Neither figure is multi-dial

That knocks 322 figures out of the equation right off the bat! In addition, the target gets +2 defense, so an attack of 6 is only going to have a better-than-even chance if the defense is 11 rather than 13.

AttackCountDefenseCount
15020670
14219670
131118666
123917651
116016608
1011115414
912814117
81401316
791123
626110

How to Read These Tables

The Attack/Count columns show how many figures have each attack value on their primary click.

The Defense/Count columns show how many figures have that defense value or lower on their primary clicks—in other words, how many figures that attack value has a better-than-even chance of hitting.

Example

If you have an attack of 10:

  • In close combat, you have a good chance of hitting 935 figures
  • In ranged combat, you have a good chance of hitting 800 figures
  • When capturing, you have a good chance of capturing 414 figures

Note: Each version of a scalable figure and each dial of a multi-dial figure is considered a different figure in the tables above. So, for example, the Great Fire Dragon counts as six figures—one for each dial, plus one for the Young version and one for the Mature version. The numbers include all figures available as of 3/20/02 plus the Castle pieces.


—Drake the Lesser

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